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DESMA 27

Three-Dimensional Modeling

University of California, Los Angeles 4 credits Design|Media Arts

Course Description

Studio, six hours; outside study, six hours. Introduction to foundational principles of 3D modeling including clean topology and edge flow design, non-uniform rational B-splines (NURBS) modeling, UV map and texturing methods, lighting basics, and rendering techniques. Focus on sustainable and organized workflow practices. Students develop thoughtful projects and their own style in 3D modeling software. Letter grading.

Code
DESMA 27
Credits
4
Subject
Design|Media Arts

Programs That Include This Course

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