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CST-310

Computer Graphics Lecture & Lab

Grand Canyon University 4 credits Computer Science

Course Description

This course covers 2D and 3D concepts, algorithms, and implementation methods using shader-based programming. Main topics covered include coordinate systems, transformations, material simulation, and animation. The laboratory reinforces and expands learning of principles introduced in the lecture. Handson activities focus on writing vertex shaders and fragment shaders to implement light equations for coloring effects, textures, materials, and animation. Prerequisites: CST-201, MAT-262, and MAT-345.

Code
CST-310
Credits
4
Subject
Computer Science

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